Полные правила Magic: the Gathering
( Comprehensive rules )


Базовые правила Contents Glossary

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Glossary

Hand
1. A zone. A player’s hand is where that player holds cards he or she has drawn but not played yet.
2. All the cards in a player’s hand.
See rule 402, "Hand."


Hand Modifier
A characteristic that only vanguards have. See rule 210, "Hand Modifier."


Haste
A keyword ability that lets a creature ignore the "summoning sickness" rule. See rule 702.10, "Haste," and rule 302.6.


Haunt
A keyword ability that exiles cards. A card exiled this way "haunts" a creature targeted by the haunt ability. See rule 702.54, "Haunt."


Hexproof
A keyword ability that precludes a permanent or player from being targeted by an opponent. See rule 702.11, "Hexproof."


Hidden Agenda
A keyword ability that allows a conspiracy card to be put into the command zone face down. See rule 702.105, "Hidden Agenda."


Hidden Zone
A zone in which not all players can be expected to see the cards’ faces. See rule 400.2. See also Public Zone.


Hideaway
A keyword ability that lets a player store a secret card. See rule 702.74, "Hideaway."


Horsemanship
A keyword ability that restricts how a creature may be blocked. See rule 702.30, "Horsemanship."


Hybrid Card
A card with one or more hybrid mana symbols in its mana cost. See rule 202.2d.


Hybrid Mana Symbols
A mana symbol that represents a cost that can be paid in one of two ways. See rule 107.4.


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