Полные правила Magic: the Gathering
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Базовые правила | Contents | Glossary |
Fabricate
A keyword ability that lets you choose whether to create Servo tokens or put +1/+1 counters on a creature. See rule 702.122, "Fabricate."
Face Down
1. A card is "face down" if it’s physically positioned so the card back is showing. Cards in some zones are normally kept face down. See section 4, "Zones."
2. A status a permanent may have. See rule 110.6 and rule 702.36, "Morph."
3. Face-down spells have additional rules. See rule 707, "Face-Down Spells and Permanents," and rule 702.36, "Morph."
Face Up
1. A card is "face up" if it’s physically positioned so the card front is showing. Cards in some zones are normally kept face up. See section 4, "Zones."
2. A default status a permanent may have. See rule 110.6 and rule 702.36, "Morph."
Fading
A keyword ability that limits how long a permanent remains on the battlefield. See rule 702.31, "Fading."
Fateseal
To manipulate some of the cards on top of an opponent’s library. See rule 701.20, "Fateseal."
Fear
A keyword ability that restricts how a creature may be blocked. See rule 702.35, "Fear."
Fight
When two creatures fight, each deals damage equal to its power to the other. See rule 701.11, "Fight."
First Strike
A keyword ability that lets a creature deal its combat damage before other creatures. See rule 702.7, "First Strike."
Flanking
A keyword ability that can make a creature better in combat. See rule 702.24, "Flanking."
Flash
A keyword ability that lets a player play a card any time he or she could cast an instant. See rule 702.8, "Flash."
Flashback
A keyword ability that lets a player cast a card from his or her graveyard. See rule 702.33, "Flashback."
Flavor Text
Text in italics (but not in parentheses) in the text box of a card that has no effect on play. See rule 207.2.
Flip Cards
Cards with a two-part card frame (one part of which is printed upside down) on a single card. See rule 709, "Flip Cards."
Flipped
A status a permanent may have. See rule 110.6 and rule 709, "Flip Cards." See also Unflipped.
Flipping a Coin
A method of randomization with two possible outcomes of equal likelihood. See rule 705, "Flipping a Coin."
Flying
A keyword ability that restricts how a creature may be blocked. See rule 702.9, "Flying."
Forecast
A keyword ability that allows an activated ability to be activated from a player’s hand. See rule 702.56, "Forecast."
Forest
One of the five basic land types. Any land with this subtype has the ability ": Add to your mana pool." See rule 305.6.
Forestcycling
See Typecycling.
Forestwalk
See Landwalk.
Fortification
An artifact subtype. Fortifications can be attached to lands. See rule 301, "Artifacts," and rule 702.66, "Fortify."
Fortify
A keyword ability that lets a player attach a Fortification to a land he or she controls. See rule 301, "Artifacts," and rule 702.66, "Fortify."
Free-for-All
A multiplayer variant in which a group of players compete as individuals against each other. See rule 806, "Free-for-All Variant."
Frenzy
A keyword ability that can make a creature better in combat. See rule 702.67, "Frenzy."
Fuse
A keyword ability that allows a player to cast both halves of a split card. See rule 702.101, "Fuse."
Fused Split Spell
A split card on the stack that has been cast using the fuse ability or a copy of such a card. See rule 702.101, "Fuse."