Полные правила Magic: the Gathering
( Comprehensive rules )


Базовые правила Contents Glossary

4.  Zones

408.  Command


408.1  The command zone is a game area reserved for certain specialized objects that have an overarching effect on the game, yet are not permanents and cannot be destroyed.

408.2  Emblems may be created in the command zone. See rule 113, "Emblems."

408.3  In the Planechase, Vanguard, Commander, and Archenemy casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, "Casual Variants."



       4.  Zones
<<  407. Ante
5.  Turn Structure       
500. General  >>
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
 
Реклама "CardPlace.ru"

2'093 карты г. Москва
www.mtg.ru/player/orel/
2'083 карты г. Новосибирск
www.mtg.ru/player/DimDome/
1'554 карты г. Москва
www.mtg.ru/player/melomaniac/
1'257 карт г. Санкт-Петербург
www.mtg.ru/player/tvemy/
1'160 карт г. Москва
www.mtg.ru/player/szadek-dimir/
* учитываются только карты с указанием цены